Wednesday 7 June 2017

OO Design Assignment 2

OO Design Assignment 2 

There are many differences between the blue printing for Unreal and the coding and drag and drop systems of Game maker. They main one being the way you use the system. Unreal is a drag and drop system that allows you to search for the tabs that you need and then change certain values. I have used it to make two different pieces of code one being a Health bar for my character and the other being a piece that made my enemies move around the level randomly each of which I did from a tutorial but I found that unreal was fairly easy to use. The simple drag and drop system made it very easy to learn and the search interface works really well to. Although it is a drag and drop system it is nothing like the one in game maker. Game makers drag and drop is far easier to use and makes coding easy but has a few flaws like the fact that using this system collisions can break the game causing your character to get stuck in walls as well as this the drag and drop system has no way for you to do things like adding gravity meaning you have to use the other way of coding in game maker. The drag and drop system from unreal is better by far than that from Game maker but game maker also has its coding system which improves the amount of stuff you can do but is way more difficult compared to the others even when doing the code based of a tutorial it is still possible to miss the smallest detail and to have to scan though the whole piece again to find the mistake. As well as this it is rather hard to learn as you have to be able to right all the code down perfectly without a single mistake. I find that out of all of these my personal favourite is Unreal's drag and drop coding because it is relatively easy to understand and tutorials are easy to follow unlike that of Game makers coding system and it has high capability unlike that of the Game maker's drag and drop system.

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